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Lucky Roll

Lucky Roll
Last Updated July 2025

Lucky Roll is a dice game where players compete against each other to have one of the top 5 averages at the end of a quarter to play in the championship finals. The tournament is played over 25 games and a players top 20 scores count toward their average. The winner of the final championship wins a $50 prize to be paid either by PayPal or an Amazon gift certificate sponsored by generous Lucky Roll players and Out Of Sight.

Game time is every Tuesday and Friday at 5:00 p.m. Eastern.
Lucky Roll is a tournament, and participants are expected to b considerate of the rules, host, dice rollers and scorekeepers, and especially to other players. All participants are asked to maintain a friendly demeanor. Name calling, derogatory comments, or negative remarks do not conform to a tournament behavior. Please avoid this type of interaction.

To help the game run smoothly and fairly, the following rules apply. The host is the official of the game rules and host's decisions are final.

1. At the beginning of the game the Roller will roll a "Lucky Number" by rolling all 6 dice. Any rolls of the "Lucky Number" during the game counts as a 500 point bonus. The bonus can only be collected if the current player is able to keep their points in their turn.

2. The player roster is set up alphabetically according to the players first name. At the end of each round, before the scores are read, the host will call for players who have arrived after the roster has passed their name. They will be added to the roster in normal alphabetic order for the next round. A late arrival may be added to the roster only if the game point of 10,000 has not been reached. Once game point is reached, no new players may be added.

3. At the beginning of each player’s turn, the Roller calls the player’s name and rolls 6 dice. If after five seconds the player has not responded, the roller will call their name a second time. After five more seconds, the current player is skipped, and the next player’s name is called, and the dice are replayed and the same rule applies. In subsequent rounds a skipped player is only called once and must respond within five seconds or have their turn skipped again.

4. Audio clarity is the responsibility of the player. If the dice roller is unable to understand the spoken request, or if the player is having trouble getting the key they should leave the client before they are timed out and return to the game in a reasonable length of time to continue their turn. Players are asked to be mindful of the delay caused by this interruption of play and refrain from reentering the game if it continues throughout the majority of the game.

4. When the dice are rolled, the player must tell the roller what they see And what they want to do. If there is only one choice, such as 1 roll 5, the dice roller may proceed without input from the player.
For example: 2 2 5 5 5 6 can either be a full house or 1500 roll 1; a full house 1500 keep; or 500 roll 3; 500 keep if the player is off the bench.

5. If after two attempts by the player to follow rule 4 are not successful the player will be awarded the total score of the dice for the current round if it is a valid amount, and the turn will move to the next player.

6. The current player may request that the dice be replayed following the initial roll. After the replay, Rule 4 applies again. The player is permitted one replay per round. The first roll is free, and one additional roll can be requested. A third replay may be approved if there is technical difficulty on behalf of the dice roller.

7. A player is "On the bench" when their point total is 0 and they may only keep their points in a turn if they have accumulated 1000 points, but need only score 300 points to bank after "Getting off the bench."

8. The roller will only take instructions from the player, no one else can speak for the player.

9. Total scores are read after the second and subsequent rounds. At the end of the round that any player has scored 10,000 points or more, one final round is played. The player with the highest score at the end of the final round is declared winner for the day.

10. Scores are recorded and game results and rankings are posted after each game.

11. At the end of 25 games, the top five scoring players will play a championship game to determine who will be the prize winner for the quarter.

12. The order of play in the championship game will be determined by the top ranked player choosing their position first then second ranked player and so on.

SCORING:
• 6 dice: 2000 points:
• 6 dice straight,
• 6 of a kind,
• Double triple,
• Triple double.
• 5 dice: 1500 points:
• 5 of a kind,
• 5 dice straight,
• Full House, (3 of a kind plus a pair).
• 4 of a kind: 1000 points,
• 3 of a kind: 100 times the number except 1 1 1 which is worth 300 points,
• 1: 100 points,
• 5: 50 points.